![]() ![]() She also has a dodge roll ability that's unique among the characters, giving you a brief window of invincibility when you use it. Chalice has four, making using her a little more forgiving. Chalice's other gameplay tweaks, though, the upshot is that, while Cuphead and Mugman have three hit points, Ms. Chalice costs you that charm slot when you're playing. Chalice-she becomes alive while one of them becomes a ghost. The Charm you get in the DLC swaps Cuphead or Mugman's place with Ms. Chalice, you have to equip a specific Charm, one of the special items you can earn in Cuphead that give your character useful benefits. Chalice has a couple other features specific to the character that can give you a leg up, b ut require tradeoffs. That can often leave you out in the open and means you might ignore more parry opportunities or find them more dangerous than you would have with Cuphead or Mugman. Chalice's parry functions as if you absorbed the attack altogether. Where nailing a parry with Cuphead traditionally was enough to put you out of harm's way for a moment, thanks to the way the jump parry propels you into the air, Ms. Parrying, however, is a huge part of a Cuphead fight: It not only allows you to instantly disable an enemy attack, clearing room on the screen that you sometimes need, but it also helps you charge up special abilities and EX attacks that allow you to deal massive damage to enemies. Chalice's double-jump makes her a bit easier to use in terms of dodging big enemy attacks that required careful timing with Cuphead and Mugman. Chalice requires something of a rewiring regarding the way you think about a Cuphead boss fight. So I would prefer to play a parry-heavy level with Cuphead." I don't like the after-effect when you dash parry and what happens with her-I'm not great with it. Chalice, but that's one component that I don't like. Vice versa, though, for me, I like playing with Ms. "So if somebody doesn't have a good fast-twitch double-jump to time parries, they have this parry dash. "What we were doing was just trying to make it complementary," she explained. With the new mechanics, though, the idea wasn't to create a character who was easier to use than Cuphead and Mugman, Moldenhauer said. Chalice was an element the team had wanted to do more with in the core game-and in a very real way, Studio MDHR realized that ambition, thanks to the fact that you can replay all of Cuphead with Ms. Her parry ability is a horizontal dash, which is perhaps more reliable than the jump parry, but doesn't offer her any additional motion as a reward for its execution. Chalice comes with a double-jump from the, uh, jump. Where the original characters have only one jump, but can get more air by using a parry ability on certain kinds of projectiles, Ms. Chalice feels very different from original characters Cuphead and Mugman, though. Chalice, the living version of Legendary Chalice's ghost and Delicious Last Course's new character. We got to spend some time trying out those ideas during Summer Game Fest, where Studio MDHR had one of the DLC's boss fights available to play, using Ms. The ideas were just too good to pass up and move on." "I don't think we would have been able to close this chapter without getting them out. "It was all in our heads and haunting us," she said. It was things that were in the backs of our minds, like homages to the cartoons that we loved or the moves that we loved, whether it was like an abominable snowman or a cowgirl or something like that, we were like, 'We would love a boss like that.'" "When we did the core game, every piece of paper made it in. ![]() "There was nothing actually on the cutting room floor ," Moldenhauer said of the DLC, in an interview with GameSpot at Summer Game Fest. Now Playing: Cuphead: The Delicious Last Course Ms. ![]() ![]() By clicking 'enter', you agree to GameSpot's ![]()
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